

Charlie wrote: 'We paid $30,000 to deal with credit card chargebacks because of G2A.' That's just slander, and we expect him to at least edit his posts, if not straight up apologize. "The said keys were allegedly stolen and sold before Ma6 years ago. "Launched in 2014, G2A Marketplace was celebrating its 5th birthday this year," the post reads. The incident was written about on Engadget at the time it occurred, but without reference to G2A specifically.įollowing that story, reached out to G2A for comment, and yesterday was sent an official blog post response saying that G2A couldn't possibly have been responsible for these chargebacks, as it "was yet to come into existence."

This is the latest incident in a series of developer disputes with the marketplace, which recently culminated in G2A offering to "pay developers ten times the money they lost" on chargebacks from illegally-obtained keys, as long as the developers can prove the keys were indeed sold through G2A.Įarlier this week, Unknown Worlds founder Charlie Cleveland accused G2A of being responsible for his studio having to pay $30,000 in chargebacks in March of 2013 for 1,341 Natural Selection 2 Steam keys. However, both web archives and the company's own website seem to indicate that the marketplace both existed and was already seeing numerous transactions that year. G2A's main defense against a developer demanding money for fraudulent game keys it sold in 2013 is that it didn't start its key reselling business until 2014. It doesn't LOOK like they were selling gray-market keys at the time we had all those chargebacks. "They weren't the source of these original $30k keys.

"It does appear that G2A is right," Cleveland said, referring to G2A's defense that its marketplace didn't exist when the chargebacks occurred. Update: Speaking to Kotaku, developer Charlie Cleveland has retracted his accusations that G2A was responsible for $30,000 of chargebacks on stolen keys for Natural Selection 2.
